Initiative tracker
Run combat without the scratch paper. Turn order, HP bars, conditions and concentration, plus a big player-facing screen.
N next turnP previousV player viewEnter apply damageShift+Enter heal
Add to the fight
Nobody's fighting yet. Add your party (with their rolled initiative) and the monsters, or send a fight from the encounter builder.
Running combat smoothly
- Group identical monsters. Add five goblins with Count 5; they get their own HP but you can re-roll them together.
- Announce who's on deck. The bar shows who's up and who's next, so players can plan ahead.
- Hide the numbers. Player view shows the order and a rough "Bloodied" state for monsters, never exact hit points.
More tips in 9 ways to make combat run faster.
Questions
How do I track initiative in 5e?
Everyone rolls a d20 and adds their Dexterity modifier. Add each creature here with its result (or leave initiative blank and the tracker rolls d20 + Dex for monsters). Press Next turn to move through the order; the round counter goes up automatically.
How are initiative ties broken?
Higher Dexterity modifier goes first. If that is also tied, whoever was added first goes first. Click any initiative number to change it.
Can players see the turn order?
Yes. Press Player view (or V) for a large, full-screen turn order that hides monster hit points. Put it on a second screen or turn your laptop around.
Does it track conditions and concentration?
Yes. Use the conditions button on any creature to mark blinded, frightened, prone, concentrating and the rest. Click a condition chip to remove it.
Does the tracker save between sessions?
Yes, everything is stored in your browser automatically. "Remove foes" clears monsters but keeps your party for the next fight.