Your first session as a game master: a checklist

Running your first game is less about knowing every rule and more about being prepared to keep things moving. Here’s a checklist that works.

A week before

  • Hold a short session zero. Talk about what kind of game everyone wants: combat, mystery, roleplay, silly or serious. Agree on topics to avoid.
  • Make characters together. It’s quicker, players connect their backstories, and you can answer rules questions once.
  • Pick a short starter adventure. A published one-shot or a starter set adventure takes the pressure off writing your own.

The day before

  • Read the first part of the adventure twice. You only need to know what happens in the first hour or two.
  • Write down three NPC names. Players always ask for names. Our NPC generator gives you a few in seconds.
  • Prepare one fight and check its difficulty. Use the encounter calculator. For a first session, aim for Low or Moderate.
  • Have a backup scene. A tavern brawl, a mysterious stranger or a sudden storm can fill time if the players skip what you prepared.

Things to have at the table

  • Dice for everyone, or a dice roller on a phone
  • Character sheets and pencils
  • Something to show positions: a grid map, a whiteboard, or just a sketch
  • Snacks (seriously)

During the session

  • Start with action. Begin in the middle of something interesting: an ambush, a chase, a mystery. Skip the shopping.
  • Say “yes, and…” more than “no”. If a player tries something creative, find a way it might work.
  • Look up rules later. Make a quick ruling and keep playing. You can check the book after the session.
  • Watch the energy. If people are checking their phones, end the scene and move on.
  • End on a cliffhanger. Stop at an exciting moment so everyone wants to come back.

After the session

Ask everyone one question: “What was your favourite moment?” Their answers will tell you what to give them more of next time.